(image embeds removed due to Imgur's recent ToS changes about inactive photos) Also thanks for extracting the AC3 models, my dream of seeing those models from 360º view become a reality thanks to you.Thank you for your kind words! I’m glad you enjoy the articles and feedback like yours really keeps me going (I read your comment on USEA Today as well)! That´s all i have to say for now, also keep going on continue this thread and with the updates about the models, it´s hard to find someone with such dedication and knowledge on decompressing PSX models. WRL (even for me, a noob when it comes to hex and various types of coding). also it´s interesting to read the posts about how to decompress the models, how the PSX VRAM works, and how to fix UV maps and converting the VRAM models into a readable format like. I really liked to see that it´s possible to get access to these models, and i have been looking the models on your tool which DragonSpike released on USEAtoday. RythusOmega hat geschrieben:Hello Krishty, i was looking this thread every day, and im glad to see someone dedicating time to decompressing the PSX era models of Ace Combat. Also thanks for extracting the AC3 models, my dream of seeing those models from 360º view become a reality thanks to you. Including the AC3 models that come with Lean´s Viewer build, i see you managed to get the AC2 ones too (the Axel Bay, Comona and Anchorhead map screenshots), and i would like to know about it, how far you manage to extract the polygons of the maps, and if you already manage to extract the aircraft models? That´s all i have to say for now, also keep going on continue this thread and with the updates about the models, it´s hard to find someone with such dedication and knowledge on decompressing PSX models. My god Heavy Cloud's voice acting was bad.Hello Krishty, i was looking this thread every day, and im glad to see someone dedicating time to decompressing the PSX era models of Ace Combat. Doesn't that look fun? I mean, as long as you can ignore Heavy Cloud. Maybe for AC8 I guess.ĪCI Excalibur was pretty great so there's something to be said for coop at least. But then they'd need to add more attackers since there are only four in the game even with all the DLC. It'd probably require some rebalancing of the game to work well though, like making fighters worse at anti ground, so there can be teamwork with fighters/attackers working together at their respective jobs. Some maps like Transfer Orders or Cape Rainy would be bad, though, yeah. Long Day or Stonehenge Defensive coop would be cool. I don't even really like ace combat multiplayer in general There are a lot of maps where they could just double/triple/quadruple the enemies and it'd work fine. at which point you'd lose what makes an ace combat campaign 'ace combat' Originally posted by cyäegha:i don't really think making the game co-op would significantly improve ace combat unless you massively, massively overhauled the way campaigns were played to closely resemble something more dynamic like IL2 or falcon 4.0.
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